Tuesday, June 22, 2010


Welcome to my game development blog. I hope to share some insight into the process of making games and share our own trials and tribulations throughout the process of making our second XNA game.

A little background. I have a masters degree in Computer Science and a BA in english. How that happened, I do not know. I first started wanting to make games about 10 years ago as a sophomore in college when a few friends of mine were obsessed with the game Super Puzzle Fighter II turbo. It was one of the last games to really be played in the arcade where you had a bunch people lined up, finding unique ways to throw a quarter onto the console in order to play next. It was also the last time that I was able to beat those Rutgers kids in any video game. I wanted to make the game better, and reduce the luck element, so I had an idea. Fast forward 10 years and the game came out. It looks like the image at the top.
What I should have said is, "Hey, maybe I shouldn't make a puzzle game in ten years because no matter what I do, the market is supersaturated and no one will care." Still, at least I have a game for me.
The next game will be an RPG, which is a completely foolish endeavor for a second game and more well reserved for a fourth game. But, I don't care, and while releasing Avatar Fortune Cookie is tempting, this seems a little better. And guess what, there is actually a market for these games. That game Breath of Death VII did really well, and I have to say it's the best $1 RPG I've ever seen. Funny, quick and unique, even though I can faceroll my way through combat and it looks like a early prototype version of Dragon Warrior and Phantasy Star. A solid first effort though, and a team with the potential to have a long lasting effect on the indie games community.
I'm starting the tile map today and will be having a meeting of the minds on Sunday in a chaos format. What that essentially is is a chance for everyone to speak there piece about what they think should go into the RPG. Then it is my responsibility to crush dreams...no, forget everything I said.
I am making a promise not to lose my sanity this game, this blog will determine my success. I will not be completely successful at maintaining that, but I think this team will be successful in delivering a quality RPG.

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