Today we had our first RPG team meeting. There were a lot of ideas and I'd rather have too many good ideas than not enough. It's interesting managing a bigger team. You start off with just yourself and the idea that making a game would be a cool idea. You start doing stuff and then realize that there's other stuff that goes into making a game that you can't do. When I discovered that I couldn't really draw, I started thinking, "Well maybe you can make a game with 2 people." 2 eventually evolved into 4 and we were able to make a game with good graphics, sound and logic. Still, we made a game that was a bit too hard and complicated for our own good. If there is one thing I would encourage it's don't just make a game that you would want to play. Also, have strangers try out your game, friends are too biased and give you a false sense of thinking that your game is great, when in fact they're just so proud of you for accomplishing something cool. Another problem is that my friends are all very good at games. When some of them were having trouble beating easy on multiple attempts I should have listened to the alarm going off in my head.
Anyhow, now 5 people has turned into like 7-8. I want to keep it about here until we feel the need to really do big games, but for now I'm comfortable managing this size team. The meeting was awesome, and not just because of all the ideas, but because of the respect people gave each other. Everyone felt comfortable speaking their piece. The open forum is a scary thing, because often times it just descends into disaster. If you don't understand the personality types in the room you're going to be in trouble.
Alas, playtime is over, and it's time to work. These things always start off really fun, especially when the ideas are loose and free-flowing, but now there's a lot of work to be done. Still I'm not quite dreading making a map editor, before this meeting I kinda was.
On a side, if you really want to get your mind off everything, watch an episode of Fringe. I mange to get so involved in that show that I stop thinking about all the stress that comes with making a game.